102 cards found.

Din of the Fireherd

Sorcery {5}{B/R}{B/R}{B/R} (8)

Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Vengeance in stampede form.



Color Identity: B,R,Red,Black
Printings:
Shadowmoor (Rare)

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Dispersal Shield

Instant {1}{U} (2)

Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.
"Maybe next time."



Color Identity: U,Blue
Printings:
Scourge (Common)

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Dromar, the Banisher

Legendary Creature Dragon   6 / 6   {3}{W}{U}{B} (6)

Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.



Color Identity: B,U,W,Blue,White,Black
Printings:
The List (Rare)

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Duh

Instant {B} (1)

Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
Will players understand that the creature is being crushed by two parentheses?
Not a chance.



Color Identity: B,Black
Printings:
Unhinged (Common)

Foreign Names:
French Doh

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Erhnam Djinn

Creature Djinn   4 / 5   {3}{G} (4)

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)



Color Identity: G,Green
Printings:
Pro Tour Collector Set (Uncommon)
Pro Tour Collector Set (Uncommon)
Pro Tour Collector Set (Uncommon)
Pro Tour Collector Set (Uncommon)

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Fallen Cleric

Creature Zombie Cleric   4 / 2   {4}{B} (5)

Protection from Clerics
Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
The most terrifying zombies are those with just a hint of their old selves left.



Color Identity: B,Black
Printings:
Onslaught (Common)

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False Dawn

Sorcery {1}{W} (2)

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.



Color Identity: W,White
Printings:
Apocalypse (Rare)

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Fault Riders

Creature Human Soldier   2 / 2   {2}{R} (3)

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.
They turn geological upheaval into tactical advantage.



Color Identity: R,Red
Printings:
Prophecy (Common)

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Fickle Efreet

Creature Efreet   5 / 2   {3}{R} (4)

Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
Flame chooses its own course.



Color Identity: R,Red
Printings:
Prophecy (Rare)

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Fireball

Sorcery {X}{R} (1)

This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.



Color Identity: R,Red

Flamecore Elemental

Creature Elemental   5 / 4   {2}{R}{R} (4)

Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
To a fire elemental, fools and fuels are one and the same.



Color Identity: R,Red
Printings:
Time Spiral (Common)

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Fleeting Image

Creature Illusion   2 / 1   {2}{U} (3)

Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Return Fleeting Image to its owner's hand.
"Beware lest you lose the substance by grasping at the shadow."
—Aesop, Fables, trans. Jacobs



Color Identity: U,Blue
Printings:
Ninth Edition (Rare)

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Glory Seeker

Creature Human Soldier   2 / 2   {1}{W} (2)

"There's no contract to sign, no oath to swear. The enlistment procedure is to unsheathe your sword and point it at the enemy."



Color Identity: W,White
Printings:
Rise of the Eldrazi (Common)

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Goblin Assassin

Creature Goblin Assassin   2 / 2   {3}{R}{R} (5)

Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
The more victims he kills, the more likely he is to get the right one.



Color Identity: R,Red
Printings:
Legions (Uncommon)

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Grapeshot Catapult

Artifact Creature Construct   2 / 3   {4} (4)

{t}: Grapeshot Catapult deals 1 damage to target creature with flying.



Color Identity:
Printings:
Fourth Edition Foreign Black Border (Common)

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Grizzly Fate

Sorcery {3}{G}{G} (5)

Create two 2/2 green Bear creature tokens.
Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Color Identity: G,Green
Printings:
The List (Uncommon)

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Guerrilla Tactics

Instant {1}{R} (2)

Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.



Color Identity: R,Red

Guided Strike

Instant {1}{W} (2)

Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Hanna, Ship's Navigator

Legendary Creature Human Artificer   1 / 2   {1}{W}{U} (3)

{1}{W}{U}, {t}: Return target artifact or enchantment card from your graveyard to your hand.



Color Identity: U,W,White,Blue
Printings:
Magic Online Promos (Rare)

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Bummer

102 cards found.